The object you assign here needs to be a GameObject in the scene - not the original sprite asset file. On the next page, select either Player or NPC, and then drag-and-drop the scene sprite into the GameObject field: From the top toolbar, choose Adventure Creator → Editors → Character wizard. We'll make use of the Character Wizard to convert this sprite into a character. Here, we're using Idle_D, but whichever sprite you use - be sure to set the asset's Pivot to Bottom, so that the GameObject's origin is around their feet: Start by dragging your main sprite into the scene. These graphics can be found in AdventureCreator → Demo2D → Graphics → Sprites → Brain. You can use your own graphics to follow along, but here we'll be using those used by the 2D Demo's Player character. Look for the Settings Manager's Camera settings panel, and set the Camera perspective to 2D:Ī 2D character is one that is made up of one or more sprites - set up to play different animations according to which direction they're facing. After using the New Game Wizard to set up your game's Managers, you'll need to configure your project to be in 2D.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |